

The shrine can also provide a decently clean room (after any slime or dirt from ancients or bugs have been room) for a kitchen or hospital earlier in the game.Įach casket contains either a human belonging to one of the Ancients factions, an ancient and a megascarab, a group of megascarabs, or nothing. The floors will generally be made out of flagstones, steel tiles, or just stone tiles. The ancient shrine will contain ancient cryptosleep caskets, described below, tables of different sizes, columns, and/or urns. Two or more may spawn of one of the largest map sizes. Ancient shrines are not guaranteed to spawn on small or medium maps but will always spawn on either of the large map sizes. When selecting a character to deconstruct, make sure to toggle its mode from Attack to Flee or it may engage hostiles instantly against your will. Haulers are also discouraged to open these rooms as they may attempt to take the stone blocks from the deconstruction, exposing themselves to hostiles within. It is highly suggested to take the latter option, however, because deconstructing requires the pawn to touch the wall, and if you're unlucky enough, a scyther is on the other side waiting for you.


The only way to find out what is inside is to deconstruct a wall section or blast a hole in.

Due to being fully enclosed, one cannot see within the room (except for corners with hives), and hovering over the grayed out area as seen in the picture will only say 'Undiscovered' in the bottom left corner. Ancient shrines are large rooms built of undamaged stone or steel walls (if they are damaged, they are almost certainly part of a ruin) partially or completely under a mountain that contain at least one of the following: ancient cryptosleep caskets, artifacts such as psychic animal pulsers or psychic insanity lances, bug hives, luciferium or mechanoids.
